About
For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.
20+
Years of experience
50+
Feature Films
3
AAA Games
3X
Results for others
Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.
Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.
What I do:
01
Product
Designing engaging and compelling strategy and ecosystems
02
Behavior
Approaching change scientifically with key behavioral outcomes
03
Creative
Designing media to avoid all those falling trees no one hears
Work Experience
I help partners achieve their goals with the following skillset:
product
Art Direction
Design System
User Experience
behavior
Research
Testing
Intervention Design
creative
Branding
Content
Production