About
About
About
About
For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.
For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.
For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.
For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.
18+
Years of experience
50+
Feature Films
3
AAA Games
3X
Revenue Growth
18+
Years of experience
50+
Feature Films
3
AAA Games
3X
EdTech Revenue Growth
18+
Years of experience
50+
Feature Films
3
AAA Games
3X
Revenue Growth
18+
Years of experience
50+
Feature Films
3
AAA Games
3X
Revenue Growth
Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.
Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.
Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.
Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.
Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.
Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.
Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.
Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.
What I do:
01
Product
Designing engaging and compelling strategy and ecosystems
02
Behavior
Approaching change scientifically with key behavioral outcomes
03
Creative
Designing media to avoid all those falling trees no one hears
What I do:
01
Product
Designing engaging and compelling strategy and ecosystems
02
Behavior
Approaching change scientifically with key behavioral outcomes
03
Creative
Designing media to avoid all those falling trees no one hears
What I do:
01
Product
Designing engaging and compelling strategy and ecosystems
02
Behavior
Approaching change scientifically with key behavioral outcomes
03
Creative
Designing media to avoid all those falling trees no one hears
What I do:
01
Product
Designing engaging and compelling strategy and ecosystems
02
Behavior
Approaching change scientifically with key behavioral outcomes
03
Creative
Designing media to avoid all those falling trees no one hears
Work Experience
2016 — Present
CG Spectrum
Chief Product Officer
Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.
2015-2016
Walt Disney Imagineering
Digital Sculptor
Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.
2013-2015
Lumeni Productions
Senior VFX Designer
Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.
2008-2013
Rhythm & Hues
Modeling Development Lead
Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.
2007-2008
Visual Concepts / 2K Sports
Character Artist
Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.
Work Experience
2016 — Present
CG Spectrum
Chief Product Officer
Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.
2015-2016
Walt Disney Imagineering
Digital Sculptor
Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.
2013-2015
Lumeni Productions
Senior VFX Designer
Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.
2008-2013
Rhythm & Hues
Modeling Development Lead
Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.
2007-2008
Visual Concepts / 2K Sports
Character Artist
Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.
Work Experience
2016 — Present
CG Spectrum
Chief Product Officer
Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.
2015-2016
Walt Disney Imagineering
Digital Sculptor
Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.
2013-2015
Lumeni Productions
Senior VFX Designer
Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.
2008-2013
Rhythm & Hues
Modeling Development Lead
Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.
2007-2008
Visual Concepts / 2K Sports
Character Artist
Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.
Work Experience
2016 — Present
CG Spectrum
Chief Product Officer
Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.
2015-2016
Walt Disney Imagineering
Digital Sculptor
Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.
2013-2015
Lumeni Productions
Senior VFX Designer
Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.
2008-2013
Rhythm & Hues
Modeling Development Lead
Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.
2007-2008
Visual Concepts / 2K Sports
Character Artist
Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.
I help partners achieve their goals with the following skillset:
product
Art Direction
Design System
User Experience
behavior
Research
Testing
Intervention Design
creative
Branding
Content
Production
I help partners achieve their goals with the following skillset:
product
Art Direction
Design System
User Experience
behavior
Research
Testing
Intervention Design
creative
Branding
Content
Production
I help partners achieve their goals with the following skillset:
product
Art Direction
Design System
User Experience
behavior
Research
Testing
Intervention Design
creative
Branding
Content
Production
I help partners achieve their goals with the following skillset:
product
Art Direction
Design System
User Experience
behavior
Research
Testing
Intervention Design
creative
Branding
Content
Production